![]() ![]() Each MEC Trooper type now has its own Squaddie loadout, based on their specialties (which are generally reflected in their skill trees).The Quickburn ability used by the Technical and Juggernaut classes now affects the standard attack of the Incinerator primaries from Spark Arsenal.If enough people ♥♥♥♥♥ and moan about it, I might make it configurable. This is a hard-coded change, as the original value is hard-coded too. Hammer Protocol's melee resistance is reduced to 50% from its original 75%.Trust me, even with the nerf it's still really good. The Reactive Armor ability's effectiveness is nerfed in half.The purpose of the integration: MEC Troopers no longer level up the way (vanilla) faction soldiers do instead, you pick one main tree ability per rank up, and you can spend their AP on their XCOM row abilities once the Training Center is built.They can be re-enabled in XComGameData.ini by uncommenting the commented out +IncludedCharTemplates lines. The MEC Skirmisher, MEC Reaper, and MEC Templar have been disabled for now, since it's so easy to mass produce them (no limit to the MEC Trooper variations of those units unlike the base versions).The MEC Hellion and MEC Protector have joined the roster of MEC Trooper types, also with their own skill trees and XCOM decks.Now, all of them have their own trees and their own XCOM decks. In the original mod, each of the available MEC Trooper types had almost exactly the same skill tree and XCOM deck only one skill each was different at the Squaddie rank. ![]()
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